
Which skill I used from moment to moment depended on the mob type more than whether or not my buffs would fall off. The above looks confusing when I explain how it keeps my buffs up, but I was basically going: energy twister, generator, spender, spender, spender, generator until arcane power recharges, spender, spender, spender, generator until arcane power recharges, etc. It would be something like use energy twister (if ranslor's variant) or a generator (to proc F+R, 1 stack tal 4/6, ele exposure, 1 stack of arcane dynamo), dump my spenders (order changed based on variant of build, procs other half of F+R, the rest of ele exposure and tals 4/6, dumps arcane dynamo from previous rotation), then spam my generator (Until arcane power was back/dynamo was stacked, then repeat spender section). I basically ended up casting a rotation of abilities rather than watching my buffs constantly. By the end of the season, I didn't look at my buff bar or care about my buff bar anymore because of how the buffs and meteor drops line up with each other (All of the non-armor/magic weapon buffs last for 5-8 seconds, so they can conceivably be used in a sequence or rotation). The basic premise of my argument comes from having played Tal'Rasha variants through the entirety of season 3.


(I'm not mad about downvotes, I just want to understand why people think the set is clunky or difficult and figured asking a subreddit of people who actually play the class would be a good course of action.)

I kind of want an intelligent discussion about this because I seem to get downvoted without a comment whenever I post in the main Diablo subreddit that Tal'Rasha's isn't a clunky build to play despite having several different stacking/buffing effects.
